MHTA News

Venture capital investment at $46 million in Q1-2017

MHTA — Minnesota companies raised $46 million in venture capital in the first quarter of 2017, according to data from PricewaterhouseCoopers and CB Insights.

Continue Reading ›

April 13, 2017 | Comments Off on Venture capital investment at $46 million in Q1-2017
mhta spring conference 2017 700x226 banner-01

More than 70 Minnesota science & tech organizations already signed up for Spring Conference

MHTA — People from more than 70 Minnesota science and technology organizations have signed up to attend and participate at MHTA’s annual Spring Conference.  The gathering will be held Tuesday, May 9th at the Minneapolis Depot Renaissance.

Continue Reading ›

April 4, 2017 | Comments Off on More than 70 Minnesota science & tech organizations already signed up for Spring Conference

Minnesota Technology Industry Added 2,200-Plus Workers in 2016

MHTA — Minnesota’s technology industry added an estimated 2,226 new jobs in 2016, according to Cyberstates 2017™, the definitive annual analysis of the nation’s tech industry released today by CompTIA, the world’s leading technology association.

Continue Reading ›

April 4, 2017 | Comments Off on Minnesota Technology Industry Added 2,200-Plus Workers in 2016

Target hosts Tech Experience Tour for Mounds View High School students

MHTA — Target recently hosted a group of students from Mounds View High School for a unique Tech Experience Tour. MHTA provides these distinctive Tech Experience Tours for students interested in learning more about STEM careers and the high tech business world.

Continue Reading ›

March 31, 2017 | Comments Off on Target hosts Tech Experience Tour for Mounds View High School students

Andamio Games Receives Phase II SBIR Award from NSF

MHTA — Educational technology innovator Andamio Games has been awarded a $728,000 Phase II Small Business Innovation Research (SBIR) grant from the National Science Foundation to support the development of collaborative games and a virtual lab environment for mobile devices that will help high school students learn difficult-to-teach STEM subjects.

Continue Reading ›

March 30, 2017 | Comments Off on Andamio Games Receives Phase II SBIR Award from NSF

Twitter

Follow Us ›